Startup Weekend Educationis a 54-hour experiential learning event where education innovators (educators, students, designers, developers, and anyone interested in innovation) can join us on November 21 to kick-off SWEDU Rochester and the NYSCATE Annual Conference: Friday, November 21 (6:00 pm – 12:00 am), Saturday, November 22 (8:00 am – 12:00 am), and Sunday, November 23 (8:00 am – 4:00 pm).
We are a global community of passionate educators, students, entrepreneurs, developers, and designers on a mission to create the best learning opportunities for others. Recognizing that education entrepreneurs face unique problems that require unique solutions, Startup Education helps people launch and scale education ventures no matter where they are in their entrepreneurial journey.
Startup Weekend Educationis a 54-hour experiential learning event where education innovators (educators, students, designers, developers, and anyone interested in innovation) can join us on November 21 to kick-off SWEDU Rochester and the NYSCATE Annual Conference: Friday, November 21 (6:00 pm – 12:00 am), Saturday, November 22 (8:00 am – 12:00 am), and Sunday, November 23 (8:00 am – 4:00 pm).
We are a global community of passionate educators, students, entrepreneurs, developers, and designers on a mission to create the best learning opportunities for others. Recognizing that education entrepreneurs face unique problems that require unique solutions, Startup Education helps people launch and scale education ventures no matter where they are in their entrepreneurial journey.
In this hands on training, educators will learn how Lync provides a media for meeting virtually: for parent conferences, for team or student meetings, or to just touch base with struggling students. They will also learn time-saving ways to make Outlook and Calendar work for them; as well as, strategies for staying organized; easily sharing files, and use OneDrive and Office Online.
*No additional charge for this 3 hour workshop, pre-registration is required
The Microsoft Innovative Educator (MIE) program is Microsoft's flagship teacher professional development program designed for trainers responsible for delivering professional learning in their districts. This free workshop is a train the trainer model, providing in-depth training across a range of Microsoft tools including Office 365, OneNote, Office Mix, and a number of free tools Microsoft makes available for teachers and students. Attendees who complete the program have the opportunity to become Microsoft Innovative Educator Trainers and are empowered to deliver the program with free use of the training materials in their schools and districts.
The MIE program was designed by teachers and teacher trainers for K-12 educators across all subjects. The training is aligned to 21st Century Skills, as well as ISTE NET-S and Common Core Standards. It increases the knowledge and integration of technology tools to enhance teaching and learning in the classroom, enabling teachers to get more out of the Microsoft products. By completing the training you will receive a certificate for your participation and become a Microsoft Innovative Educator.
This event is designed for school district and building trainers who have responsibility for training educators on the integration of technology in the classroom and have a willingness to commit to training 75 or more educators annually.
Lunch will be provided. Note that all Public Sector attendees will be provided a gifting letter in your welcome email for completion prior to the start of the event.
Maker Faire is the Greatest Show (and Tell) on Earth—a family-friendly showcase of invention, creativity and resourcefulness, and a celebration of the Maker movement. It’s a place where people show what they are making, and share what they are learning.
Makers range from tech enthusiasts to crafters to homesteaders to scientists to garage tinkerers. They are of all ages and backgrounds. The aim of Maker Faire is to entertain, inform, connect and grow this community.
The original Maker Faire event was held in San Mateo, CA and in 2013 celebrated its eighth annual show with some 900 makers and 120,000 people in attendance. World Maker Faire New York, the other flagship event, has grown in four years to 600+ makers and 75,000 attendees. Detroit, Kansas City, Newcastle (UK), Rome, Oslo and Tokyo are the home of “featured” 2013 Maker Faires (200+ makers), and community-driven, independently organized Mini Maker Faires are now being produced around the United States and the world—including right here in Trieste.
Curriculum Associates & Arcademics
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
SATPM1
ReCREATE! Technology Teacher and Adjunct Professor Rob Zdrojewski of Amherst Middle School and Canisius College NY will demonstrate iOS apps his students and fellow colleagues have used to create digital video projects. We will explore apps such as Videolicious, iMovie and Coach’s Eye and demonstrate optional accessories such as green screens, external mics and tripods. Numerous student samples and lesson plans will be provided as we demonstrate the app workflows. Join us to see just how simple video production on an iPad can be!
*Please note this is a pre-conference (hands-on) workshop. Registration and additional cost required.SATPM5
Inviting the World into Your Classroom: Enhance Student Learning Through Interactive Video Conferencing Activities
ReTHINK! Utilizing interactive video conferencing as an educational tool for delivering instruction or enriching curriculum expands student access to content, increases depth and relevance of learning experiences, provides opportunities for actively engaging students, and accommodates a variety of learning styles in the classroom. Learn how this technology, when implemented as an instructional strategy in a learner-centered environment, can positively impact teaching and learning in your classroom or school. Examples, best practices, and content resources will be discussed.
In this session, attendees will learn:
• Video conferencing resources for educators.
• Effective collaborative videoconference project planning and implementation.
• To navigate and use Collaborations Around the Planet to network and find partners for collaborative projects.
• Consider reasons for kid-to-kid connections.
• Free video conferencing programs available for K-12
Join this session as two K-12 educators share how they have implemented interactive videoconferencing in their curriculum successfully – live connection.
*Please note this is a Pre-Conference Workshop. Registration and additional cost required.
SATPM4
ReIMAGINE!
Digital textbooks are all the rage right now, but you still have a class set of textbooks for your students. What can you do to add dynamic content, increase student engagement, and leverage students’ mobile devices with this “old school” technology? Sign up for this pre-conference workshop and take one of your class textbooks from yesterday to tomorrow! Participants will begin by seeing some examples of how augmented reality and mobile devices can extend the reach of your textbook. After learning how to augment their own textbook, participants will be able to add video, web links, and audio! There will be time to work with your own class textbook, and begin to get it ready to blow your student’s socks off in the fall! This technology requires wireless internet access and a mobile device.
Participants will need to provide their own class textbook and mobile device.
Mindex & Classlink
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
A deep dive into the instructional power of the Office Suite in which educators will develop the basic skills needed to use Office Online and OneDrive, and to understand the differences between web versions and full versions, and how Office 2013 integrates in the Cloud.
*No additional charge for this 3 hour workshop. Pre-registration required.SATPM3
ReIMAGINE! Games and Play are core to education. To design and create a game requires subject matter expertise in the game and is a great way to motivate your students. In this two hour workshop you will be introduced to aspects of the game design process and will form teams to go through a simple design process to come up with a game concept that you will then share and discuss with the group. These tools can be used for the design and creation of traditional or computer games.
SATPM2
ReTHINK! Student response systems (a.k.a. “clickers”) are becoming an increasingly popular technology tool to engage students in classroom activities. However their high cost and steep learning curve prevent many classrooms from utilizing this exciting technology. Learn how Socrative.com aims to change all of this. Socrative is a free web-based student response system that runs on ANY device with a web browser. See how you can use tablets, iPod Touches, smartphones, or laptops as “clickers” instead of investing in the more traditional “one-purpose only” hardware clickers on the market. Please BYOD (bring your own device) and join us for some fun demonstrations of Socrative.com
*Please note that this is a Pre-Conference (hands-on) Workshop. Registration and additional payment required.Roovy, Schoology & eScholar
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
Startup Weekend Educationis a 54-hour experiential learning event where education innovators (educators, students, designers, developers, and anyone interested in innovation) can join us on November 21 to kick-off SWEDU Rochester and the NYSCATE Annual Conference: Friday, November 21 (6:00 pm – 12:00 am), Saturday, November 22 (8:00 am – 12:00 am), and Sunday, November 23 (8:00 am – 4:00 pm).
We are a global community of passionate educators, students, entrepreneurs, developers, and designers on a mission to create the best learning opportunities for others. Recognizing that education entrepreneurs face unique problems that require unique solutions, Startup Education helps people launch and scale education ventures no matter where they are in their entrepreneurial journey.
Common Sense Media, CDWG & Edmentum
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
SUNAM2
ReCREATE! This workshop focuses on the use of student / teacher produced video announcements as an instructional strategy to address some of the basic requirements of the Common Core Learning Standards for English Language Arts & Technological Literacy. Video recording, iMovie and YouTube strategies will be discussed and demonstrated to facilitate success in the classroom.
*Please note that this is a Pre-Conference Workshop. Registration and additional payment required.SUNAM1
ReCREATE! Screencasts have the power to personalize the online environment when students actually see and hear their instructors and each other asynchronously. Learn how to use the leading iOS screencasting apps such as Explain Everything, ScreenChomp, EDUcreations and more to create basic screencast videos on your iPad. Specific examples will be provided from a “flipped” middle school teacher who now rarely delivers lectures standing in front of students, and instead circulates among students while they take ownership of their own learning.
*Please note that this is a Pre-Conference Workshop. Registration and additional payment required.
SUNAM3
ReCREATE! Join the creator of the Hummingbird kit and build a robot with arts & crafts materials! Hummingbird is in use in hundreds of classrooms as a tool to foster interdisciplinary STEAM projects. This is a no-experience-required hands-on workshop where everyone builds and programs a robot. Check out what other teaches have made: bit.ly/17robots
*Please note this is a Pre-Conference Workshop. Registration and additional payment required.
The Microsoft Innovative Educator (MIE) program is Microsoft's flagship teacher professional development program designed for trainers responsible for delivering professional learning in their districts. This free workshop is a train the trainer model, providing in-depth training across a range of Microsoft tools including Office 365, OneNote, Office Mix, and a number of free tools Microsoft makes available for teachers and students. Attendees who complete the program have the opportunity to become Microsoft Innovative Educator Trainers and are empowered to deliver the program with free use of the training materials in their schools and districts.
The MIE program was designed by teachers and teacher trainers for K-12 educators across all subjects. The training is aligned to 21st Century Skills, as well as ISTE NET-S and Common Core Standards. It increases the knowledge and integration of technology tools to enhance teaching and learning in the classroom, enabling teachers to get more out of the Microsoft products. By completing the training you will receive a certificate for your participation and become a Microsoft Innovative Educator.
This event is designed for school district and building trainers who have responsibility for training educators on the integration of technology in the classroom and have a willingness to commit to training 75 or more educators annually.
Lunch will be provided. Note that all Public Sector attendees will be provided a gifting letter in your welcome email for completion prior to the start of the event.
Lightspeed, Microsoft & SchoolDude
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
SUNMID1
ReCREATE! In adding Art to a STEM curriculum, students can learning basic electronics and computer programming while creating fun interactive art projects. This hands-on workshop will guide teachers on building and programming a simple electronic circuit to create a rhythmic music machine. The workshop will show participants, by following a “recipe”, to build a circuit to drive a motor. Participants will then learn simple programming to create rhythms with the motor. At the end of the workshop participants with “play their instruments” together in concert. Further possibilities will be discussed such as adding knobs and other sensors to the circuit.
Minecraft is one of the most popular games of all time with broad appeal to all age groups, genders and types of gamers. It also happens to be the most versatile teaching tool since the pencil. Thousands of educators all over the world are using the game to teach science, art, language, history, math and much, much more. Find out what happens when an engaging game that kids love gets remixed for the classroom. Step into the world of Minecraft in this 15-minute lightening session and learn how you can use this sandbox game to transform learning in your classroom.
Dr. Jennifer Frentress will discuss three case studies (Bridgeport, CT, Lake County, FL and Fresno, CA.) where time for embedded PD was created while maximizing teaching and learning to address the specific needs of these districts and how an additional $1,000,000 in cost savings was identified.
Jack Shaw will discuss how the SxD will give you correct, connected and available data for informed decision making, which leads to strategic improvement planning based on district priorities to drive resource allocation, enrollment, diversity of courses, master schedules, budgets staffing, professional development and policies..
Join the SxD experts and learn about an innovative framework that combines software and supporting services to help districts and schools make the most of their valuable resources of time and staff.
Founded in 1979 by and for Educators, Whalley Computer Associates is an exceptional technology sales and service organization that partners with educational institutions to reduce their costs and enrich the student, faculty and staff’s learning environment while enhancing student performance through technology. We accomplish this by providing unbiased presales consultation, exceptional pricing, and outstanding deployment and maintenance services from a local company that cares.
WCA has been a leader in the IT industry for over thirty years, is ranked in the largest one percent of all Solution Providers in North America, and has been recognized for providing world-class service by all of the leading computer manufacturers.
SMP, Apex Learning & MyON
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
From introductions to research databases to Common Core-aligned lessons, boost students’ research skills with these great websites. In this 15-minute lightening session, learn about use cases and best practices from tools featured on Common Sense's Graphite: PebbleGo; ResearchReady; and Citelighter.
SUNPM2
ReIMAGINE! ReCREATE! This workshop will empower participants who serve as technology directors, leaders, or coordinators to setup and manage a iTunes U channel within their district of educational organization. Requirements for creating a channel, managing your channel, working with courses, and best practices will be covered. New features of iTunes U will also be broken down for integration into a curriculum.
SUNPM1
ReCREATE! The concept of the “flipped classroom” wouldn’t be possible without screencasting. Learn how to create screencasts on iPads, Windows or Mac. Technology Teacher Rob Zdrojewski has "flipped" his direct instruction into screencasting so his students have anytime, anywhere access to classroom instruction. When combined with an online learning platform like Edmodo, teachers now have the ability to create a 24/7 personalized learning environment, perfect for keeping absent students up to date and fostering a more connected one-on-one teacher to student classroom.
*Please note that this is a Pre-Conference Workshop. Registration and additional payment required.
SUNPM3
ReIMAGINE! Games and play are core to education. To design and create a game requires subject matter expertise in the game and is a great way to motivate your students. In this two hour workshop you will be introduced to aspects of the game design process and will form teams to go through a simple design process to come up with a game concept that you will then share and discuss with the group. These tools can be used for the design and creation of traditional or computer games.
*Please note this is a Pre-Conference Workshop. Registration and additional payment required.Using Windows 8.1, educators will explore tools and technologies that energize and engage educators and students. You will learn how to get more out of the software you use every day. And, you will discover how the latest devices and software work together to unleash 21st century learning.
*No additional charge for this 3 hour workshop. Pre-registration is required.Come learn about LightSail in this 15-minute lightening session, a literacy software that embeds in-text assessments into the very best books, delivering instant, actionable data to teachers and administrators. The award-winning tool has earned a five-star review from many teachers on Common Sense’s Graphite.
Stoneware’s webNetwork Unified Cloud Platform lets districts address the digital needs of today’s students by creating a safe and secure web-based environment. With webNetwork, IT directors create a
Unified Cloud, or workspace aggregator, that delivers private data, public cloud.
Districts using webNetwork store all of their data and applications on their internal servers so that everything remains within the district’s control. In a nutshell, the Unified Cloud makes it easier for school CIOs to deliver services because they don’t have to weave disparate products together. Additionally, it reduces technology costs by allowing for BYOD and reducing the need for expensive virtual private networks. Best of all, the single sign-on feature means many fewer helpdesk calls.
Schools using webNetwork say that it’s easy to use and has helped them to revolutionize the way they deliver IT services.
Ready to tech up lessons? In this 15-minute lightening session, learn to redefine lessons as App Flows, a customizable framework on Graphite, to help integrate digital tools with pedagogical insight.
Atomic Learning, Amplify & Neverware
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
Step up classroom management with these great apps and websites. In this 15-minute lightening session, learn about use cases and best practices from tools featured on Common Sense's Graphite: ClassDojo; Sokikom: Classroom Management Tool; and Time Timer.
Minecraft is one of the most popular games of all time with broad appeal to all age groups, genders and types of gamers. It also happens to be the most versatile teaching tool since the pencil. Thousands of educators all over the world are using the game to teach science, art, language, history, math and much, much more. Find out what happens when an engaging game that kids love gets remixed for the classroom. Step into the world of Minecraft in this 15-minute lightening session and learn how you can use this sandbox game to transform learning in your classroom.
Are you trying to embrace the Cloud? Are you racking your brain trying to remember all of your passwords for every curriculum resource that you use? Do you want to ditch all of those flash drives and get real-time access to all of your files on any device even when you’re not at school? There is a solution to simplify the goal of using any technology resource to make a real impact on teaching and learning.
In this interactive session we’ll hear from a panel of Technology Leaders and Administrators from across the state who will be sharing their experiences on the transition to the cloud, best practices in BYOD and 1:1 initiatives, and steps they took towards success.
Join us as we make magic the Edcamp way at Riverside court on Monday. Experience both the traditional and nontraditional style conference all at the same time on the same day. Attend part of Magic Camp or all of it, it’s up to you!
An EdCamp is a more fluid, unplanned conference style event where attendees create the schedule when they arrive. Attendees write sessions on a board(round table, presentation, collaborative learning) that they would like to hold and facilitate. It all happens right then, and there. This style of conference is designed to meet your needs in an unconventional way. This is a perfect way for you to teach, learn, share your successes and failures, and network and collaborate with other colleagues.
For the past seven years, Mandela Schumacher-Hodge has dedicated her life to improving both the educational outcomes of students, as well as the professional opportunities for educators.
Beginning her career in 2008 as a Teach for America corps member in South Central Los Angeles, Mandela was quickly promoted as Lead Teacher in her second teaching position. After obtaining a Masters Degree in Education Administration and Policy, Mandela was admitted into one of the nation’s top Ph.D. education programs at UCLA.
In 2011, Mandela co-founded Tioki, the “The LinkedIn for Educators.” Funded by Kapor Capital, 500 Startups, and Imagine K12, Tioki empowered educators in 28 countries around the world with the resources, tools,
and network to affect change in schools and beyond.
Currently, Mandela is the Director of Startup Education, the largest grassroots initiative in the world dedicated to fostering education innovation. Having expanded to over 25 cities in 5 continents, Startup Education gives everyone, everywhere a unique opportunity to play a leading role in shaping the future of education.
In January 2014, Mandela was named to the 2014 Forbes “30 Under 30 in Education” list, a distinction that recognizes her influential accomplishments at the intersection of education, technology and entrepreneurship. She has had the opportunity to share the vision of utilizing technology, entrepreneurship, and community-building as a means to improve education outcomes at such events as the Bill & Melinda Gates Symposium, Facebook’s Female Entrepreneurship Initiative, and LAUNCH Edu.
An organized, grassroots, 5K run as well as a 1.5 mile walk will take place Monday morning. The groups will meet near the front desk of Radisson Hotel at 6:30am. This run will be at a slow beginners pace around 11 to 10 minute per mile and will be out and back. The runshouldlastabouta1/2hour. We’re excited to welcome walkers this year for the first time.
Twitter #NYSCATErun
*Free T-shirts to the first 50 attendees!
Cisco will demonstrate its vision for Smart Classrooms with next generation interactive teaching surfaces, and students enabled with high speed access to exciting educational content on their mobile devices.
Latimer has a resume that staggers not only the world’s top illusionists, but most academic professionals as well. With an adept gift for excelling in science across multiple fields and more awards for performances before the age of thirty than
many accumulate in a lifetime, Jason Latimer has defined himself as truly one of a kind.
Latimer’s incredible academic background embraces multiple fields. Jason’s resume includes Economics, Mathematics, and Applied Physics coupled with awards and articles for his research in Psychology. Taking his extensive background and applying it to his passion of understanding mystery has led to three World Champion of Magic titles and an astonishing seventeen consecutive championship wins and awards for his performances. Latimer’s television shows, live appearances, and university lectures on his personal pursuit of wonder are globally inspiring the public’s imagination to “Question the Impossible.”
As a child Jason traded magic books for science books. He began uniting all sciences (mathematics, physics, chemistry, psychology, etc.) into one playing field to have a better understanding of the world. With this foundation he has stolen the spotlight on multiple occasions as “one of magic’s most gifted creators” (Genii Magazine). Latimer’s work has developed such effects as shaping water into solid forms and popping them, bending laser beams with his bare hands, animating art on his own skin or teleporting people across time and space and many other amazing effects. By combining technology with performance, humor, psychology, choreography, and pure sleight of hand skill with science Latimer is ushering in a new era of magic on an unprecedented level.
Join us as we make magic the Edcamp way at Riverside court on Monday. Experience both the traditional and nontraditional style conference all at the same time on the same day. Attend part of Magic Camp or all of it, it’s up to you!
An EdCamp is a more fluid, unplanned conference style event where attendees create the schedule when they arrive. Attendees write sessions on a board(round table, presentation, collaborative learning) that they would like to hold and facilitate. It all happens right then, and there. This style of conference is designed to meet your needs in an unconventional way. This is a perfect way for you to teach, learn, share your successes and failures, and network and collaborate with other colleagues.
Shawn Bay is one of the originators of data warehousing. As CEO and Founder of eScholar, Mr. Bay leads the company’s vision to enable the education community to use data to improve education outcomes and achieve dreams.
Mr. Bay founded eScholar to provide data systems to K-12 school districts and state education agencies in an affordable, reliable and continually evolving way. By working closely with educators to support the data needs of their initiatives, Mr. Bay has gained extensive knowledge and experience in data quality issues, data sources and
successful approaches to applying data to improve education.
He holds a Masters Degree in business administration and an undergraduate degree in economics. Mr. Bay began his career as a Marketing Analyst at Procter & Gamble in Cincinnati and advanced to lead Information Systems for the Unilever PLC food business in the United States. Mr. Bay founded the parent company of eScholar LLC, a data warehousing consulting firm in 1992.
Connected Educators are revolutionizing learning for students and teachers in the 21st Century. In this panel, the authors of the Corwin Connected Educators Series will define what a connected educator is. They will share how educators can take advantage of social media to build a PLN, use blogging for reflection, flip leadership, and brand their schools.
Intel
By Invitation only.
A focus group is a facilitated discussion amongst peers regarding a new educational product for product enhancements. This is a tremendous opportunity to have input on the design of a product and have your voice heard. In addition, you will have the opportunity to meet fellow educators from the Rochester area and engage in professional discourse about why a product works and why it does not. Your constructive feedback is requested.
Integrating technology is more than the device. The real power is creating a new technology-rich learning culture where classrooms are engaging, authentic and students develop the skills they need for their future. In this session school leaders will learn to create a new culture through a systematic process: Creating a shared-vision, building a plan and capacity with leaders, learning environments to engage students, professional development that creates capacity in teachers, overcoming barriers, and the keys to change. The session will be interactive and participants will leave with a renewed vision of school cultures, understand why we need to change, and the steps that can be implemented to create change.
Given its popularity and the growth of gaming in education in general, educators have been working on ways to incorporate Minecraft in some shape or form into the classroom. One hindrance has always been the complexity with interacting with children and modifying Minecraft to work well in the classroom situation without needing complex programming skills. MinecraftEDU takes all these difficulties and simplifies it for the classroom teacher. Come and see how MinecraftEDU can be used to enhance student motivation and engagement in the classroom.
Target audience: Teachers of Grades 3-12
In this hands-on workshop, we will draw on the work of leading educational thinkers to share practical strategies for shifting the ownership of learning from teacher to student. He will demonstrate how teachers are using high quality provocations to activate original thinking from every student in a bid to activate learners and learning in every lesson. This workshop is highly recommended for teachers who are interested in mobile, problem based or blended learning.
We will introduce participants to Verso, a free, web-based app designed to establish new learning partnerships between and amongst students and teachers.
Participants will gain access to a bank of resources for use in the classroom along with a range of examples from schools.
The best learning involves problem solving AND problem finding. As educators, we must engage our learners in the deep thinking that arises from considering questions that have no clear answer. In this session, we’ll examine the role of inquiry in the classroom, analyze specific classroom examples, and determine the role of technology in learning. Data from over 10 million students will drive this interactive conversation.
Kristen Swanson is a teacher, leader, and learner. She has taught at the elementary level, served as a regional consultant for Response to Intervention, worked as an educational technology director for a public school district in Pennsylvania, and developed curriculum alongside Dr. Grant Wiggins. She holds a B.A. degree from DeSales University, two M.A. degrees from Wilkes University, and an Ed.D. degree from Widener University. Kristen is also currently an adjunct professor for DeSales University in their instructional technology M.Ed program and a lead researcher at BrightBytes.
Kristen is passionate about meaningful professional learning for educators. She is an original founder of the Edcamp movement. She has shared her ideas and expertise at the ASCD conference, TEDxPhiladelphiaEd,
TEDxNYED, and Educon.
Kristen is a prolific author and blogger. She wrote Professional Learning in the Digital Age, Unleashing Student Superpowers, and Teaching the Common Core Speaking and Listening Standards. Her research has also been published in academic journals, including Literacy Learning: The Middle Years and The Journal of Reading, Writing, and Literacy. Kristen is also rated as one of the top 100 education bloggers by Teach 100.